The Future of Quidditch: Player Equipment

Quidditch is not yet played enough to have equipment catered to it.  Quidditch players must use gear from a variety of other sports to help their quidditch play.  This article will explores which features will be adopted by quidditch specific equipment.  

Pads

Soft pads are allowed under the USQ rulebook but currently, players rarely wear them.  Light pads covering a player’s chest, ribs and/or shoulders would spread out impacts without impeding throwing. 

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The Future of Quidditch: Sidearm Throws and Push Throws

Elite quidditch teams have excellent ball-handling skills.  Their players are able to throw and catch reliably which allows their coaching staff to focus on strategy over technique.  

In my opinion, players should be taught ball-handling skills, such as throwing and catching motions, without context.  They will learn the context as they become familiar with and use the technique.  This develops the players strategic thinking and they learn situational flexibility.  

Most players exclusively use the overhand throwing motion and would benefit from learning others.  This article introduces the sidearm throw and push throw which, when mastered, will make a player a better ball-handler.  

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The Future of Quidditch: Management and Coaching

For the month of November I will be focusing on the future of quidditch.  Quidditch has strong core aspects that, if promoted, can draw new players and fans, ensuring the sport’s future. 

Currently most quidditch teams are player-coached and have a small management team.  Player-coaches split time between focusing on both their own and their team’s development.  Team management raises money from small scale fundraising and player dues to fund event and travel expenses. 

As the sport grows, the expectations for teams will grow with it.  To stay competitive on the field, teams will transition to dedicated coaching staffs to develop players and strategies.  Team management will manage sponsorships and recruit players. 

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Update: MARC

Due to MARC being more mentally and physically exhausting than expected, today’s post will be delayed.  I realize that my posts have been coming out slower than promised and apologize.  I will get back on track.  

In the month of November I will be writing on future focused topics and will take a close look at MARC footage in December.  

Fast Breaks III

When to Fast Break

As a general rule, a fast break will be successful when a team outmatches an opposing team.  If one team is superior to the other at every position, a fast break should score every time.  

Even if teams are even in skill, mismatches can still occur:

  • An offense with more quaffle players on broom than a defense
  • An offense with bludger control ready to press on the defense’s beaters
  • An offense with quaffle players that are faster than the defense’s

Typically teams do not fast break into a defense with bludger control.  However, it can be successful if the offense’s beaters have either delayed the defense’s beaters or are confident about distracting them.

If a team substitutes on defense, they are left vulnerable to a fast break until the substitution procedure is completed.

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